![]() ![]() ![]() When your Griffons receive a buff, they share a copy of that buff with all the Griffons fighting on your side for 1 turn. This creature's attacks deal 200% more damage to targets that are at 100% Health. This creature deals 80% more damage with attacks for each of its debuffs. Your creatures have a 40% greater chance to dodge attacks. This creature deals 50% more damage (up to 300%) for each non-temporary Sorcery Spell Gem it has greater than its target.Īfter this creature dies for the first time each battle, it resurrects with 50% health, and 50% more Attack, Intelligence, Defense, and Speed. The amount of damage prevented cannot exceed 100% of this creature's Maximum Health. When this creature takes damage, and that damage exceeds 25% of its Maximum Health, reduce the damage to 25% of its Maximum Health. This trait does not stack.Īfter an enemy is healed, this creature gains Maximum Health equal to 30% of the amount healed. When an enemy is healed, this creature decreases their lowest stat by 25%.Īfter an enemy is afflicted with a debuff, they also lose 15% Attack and Intelligence. When your creatures gain stats, your other creatures gain 25% of those stats as well. When your creatures are healed, a random enemy takes damage equal to 20% of the amount of Health recovered. After this creature defends, it casts one of its spells that can target all your creatures. ![]() This creature can't cast spells directly. These traits come from a specific creature or can be added to an artifact using the appropriate legendary material. Artifacts can be found with a trait or you can use a legendary material to add a trait. Each creature has its own unique trait and can equip an artifact that can possess an additional trait. Traits are passive abilities that can greatly influence battle. ![]()
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